Advice Try and make your own film. It is very easy now. It wasn’t in my time but these days home video is not all that expensive and you could start with home video and try and make a story about a sparrow or an earthworm or a hedgehog or
It's not what it looks like This thing is an mp3 player/memory device sold for audio tours. It’s been built to look like a design classic and is, of course, nothing of the sort. It does fascinate me though and it chimes with something that’s stayed with me since I jotted it down
Notes from Tate Handheld Conference - Nancy Proctor Nancy Proctor is Head of Mobile Strategy & Initiatives at the Smithsonian Institution. Links: * Video and some notes from Nancy on the Tate Handheld wiki * Slides on Slideshare My notes* Museum visitors using their own technology, instead of the museum’s devices might lead to cost savings. No need to
Wanted I am hugely grateful to Mike’s recent post over at Five Players where he’s written (amongst other things) about Wanted. Wanted is the gameshow that I’ve often described to people in an overenthusiastic manner, but without ever remembering the name. Until now it has always eluded my
DJs and configurable media From part two of The Reconfigurable Culture of Contemporary Music, an interview with Aram Sinnreich: if we inspect a DJ’s laptop, it’s very difficult, if not impossible, to say on the face of it which sound files and applications are materials, which are tools, and which are finished
Anonymous group interactions I came across two things this week that made me think thoughts. Not that I’ve come to any conclusions, but I’m posting this in case the process makes me come to any. Meet Eater Which is, in its own words: a real garden that feeds on social interaction.
Many games More Hide and Seek-related stuff. They’re being terribly interesting at the moment. I went down to their Weekender thing at the National Theatre on Sunday. It was part of LIFT, itself interesting because Mark Ball (who founded Fierce and was there when I worked for them a couple of
At a pervasive games lab The other week, I was invited along to a pervasive games lab at the MAC. Fierce organised it and Hide & Seek hosted it. The other invitees were artists (of various stripes), filmmakers, webby types and developers of serious games. Pervasive games might involve roleplaying, running about, technological doodads, funny
Glasto 2010 I’m pretty much used to the rain and mud of Glasto. This year I learnt that good weather brings with it midday naps, shade-hopping, suntan lotion, waking up when the sun starts warming the tent and hayfever. It might also have been the reason people got down to the
IDFB 2010 week 3 Back on the dance festival write-ups. Week 3 was one of contrasts – from mass-audience outdoor stuff to more intimate audiences and with performers from many different countries all sharing the same stages. Monday 3 May It was the Bank Holiday and we went back to watch Utopia again. What we